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Asset formats, DOS and Windows

The two releases share their map file and their save layout byte for byte, and almost nothing else: the DOS art lives in MADS engine archives, the Windows art in Win16 resources.

The full layouts are in DOS file formats and Windows file formats. This page lines them up.

What is the same #

DOS 1994 Windows 1995
The map AMER2.MP, 12,534 bytes the same file, byte for byte
.MP layout width, height, version 4, three planes the same
Save header COLONIZE\0, 0x1a, version 73, map size at 0x0c the same bytes
Save records 18-byte settlements, 28-byte units, 202-byte colonies, ahead of four map planes the same sizes, in the same order
Every save field all ten 1994 saves parse with the Windows layout and re-serialise byte for byte the 57-field layout

Measured on AMER2.MP from both installs, on the Windows AUTO01.SAV and on the 1994 DOS saves. Both formats are documented once, under shared file formats: .MP maps and .SAV saves.

What differs #

DOS 1994 Windows 1995
Container MADSPACK 2.0, one file per sheet, picture or font NE resources in eleven .DLL modules
Compression FAB, LZ77 with a 4,096-byte window GIF-style LZW for canvases; none for sprites
Sprites .SS sheets: RLE, several runs a row, index 253 transparent SPRT: one run a row, index 0 transparent
Full-screen art .PIK: raw pixels, mostly 320 × 200 CVPC: LZW, mostly 640 × 480
Sprite colours stored: VICEROY.PAL and a palette in each sheet stored nowhere: built at runtime, ranges overwritten from CTAB tables
Fonts .FF bitmap fonts, two bits a pixel no font file ships
Text .TXT files, code page 437, line by line TEXT resources, code page 1252, named, with directives and markup
Animation — one FLIC, the Declaration celebration
Sound .COL banks, not yet described 44 plain .WAV files

An independent research project. Sid Meier's Colonization belongs to its rights holders; nothing here is affiliated with them.

Figures come from the reconstructed code of the 1995 Windows release · styled with web-ui v1.2.0 · source on GitHub · 2026