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OpenCol v0.11.0 Download

Colonization, as it was in 1995.

OpenCol is Sid Meier's Colonization, rebuilt from the DOS game's own code and checked against it turn by turn. No DOSBox, nothing to configure, and your 1994 saves still load. The rules only change if you change them.

Test version 0.11.0, 7 November 2026: what's new · changelog. Bring your own copy of the 1994 game: Steam or GOG.

OpenCol The original, 1995

The original shows 15 × 12 squares. OpenCol shows as much of the map as your screen holds.

Every change, with its pictures

Made from
The DOS game's own code, version 3.0, February 1995
Checked
Turn by turn against games recorded in the original
Loads
Your 1994 saved games and maps
Runs on
Windows 10 & 11, macOS 11+, Linux from source

Three steps, no DOSBox

Everything new is a switch in Settings. Turn them all off and it is 1995 again.

  1. Have the 1994 game. OpenCol contains none of it. The Classic on Steam or GOG, not Civilization IV: Colonization.
  2. Unzip OpenCol anywhere you can write: not Program Files. On a Mac, the first time, right-click opencol and choose Open.
  3. Start it, and show it the folder with VICEROY.EXE. It remembers. To upgrade, unzip the next version over the old one.
FileForSize
opencol-0.11.0-windows-x64.zipWindows 10 or 11, 64-bit2.6 MB
opencol-0.11.0-macos.zipmacOS 11+, Apple silicon and Intel4.6 MB
opencol-0.11.0-windows-x86.zipWindows 10, 32-bit2.7 MB

On Linux, build it from source. Older versions are in the changelog.

36 maps, and room for yours

The map archive keeps the community's maps from sites that have long gone offline, and takes new ones. Play any of them with Custom Scenario, or open it in the map editor built into OpenCol.

Browse the map archive Submit a map The FreeCol maps come with an OpenCol .MPX that keeps their resources, rumours and villages.

Made by the people who play it

Rule changes are argued out in public before they are merged. Bring your opinion.

Two sailing ships with striped sails on a rough sea at sunset